Index of Spells by Level - Arc 7

Name Scl Sv Rs Dur CT Rng Re Description
Animate Plants T N N 1r/l|1h/l;x 1a C G

One or more trees animate and fight for you.

Animate Siege Weapon T N N 1r/l 1r C G

Siege weapon attacks your foes

Greater Aura of Cold T N Y 1r/l* 1a 10f G

Intense cold deals 2d6 damage to creatures within 10 ft.

Aura of Vitality T W- Y 1r/l 1a C G

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Bastion of Good A+ N N 1r/l 1a 20f G

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Greater Bestow Curse N W- Y P 1a T G

As bestow curse, but more severe penalties.

Blasphemy Ev- N|W- Y ! 1a 40f G

Kills, paralyzes, weakens, or dazes nonevil subjects.

Blood to Water N Y ! 1a C G

2d6 Constitution damage to subjects.

Brain Spider D W- Y 1m/l 1r L 1h

Listen to thoughts of up to eight other creatures.

Brilliant Blade T W- Y 1m/l 1a C 30m

Weapon or group of projectiles gain the brilliant energy quality.

Call Kolyarut (XP) C! N N ! 10m C G

A kolyarut aids you in punishing an oath-breaker.

Calm Earth (M) A N N 1h/l 1r L G

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Changestaff (F) T N N 1h/l* 1r T 6h

Your staff becomes a treant on command.

Changestones (F) T N N 1h/l* 1r T G

Prepared stones become liths.

Cloud-walkers T R- Y 10m/l* 1a T 1h

Targets can walk on clouds, flying at high altitudes.

Conjure Ice Beast VII C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Greater Consumptive Field N- W- Y 1r/l 1a 30f G

Draw life from all creatures in 30-ft. radius with 9 or fewer hit points that fail save.

Control Undead N W- Y 1m/l 1a C 30m

Undead don't attack you while under your command.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Create Crossroads and Backroad (XP) C N N ! 1d T G

Links two locations by magical path.

Creeping Doom C N N 1m/l 1r C / 100f G

Swarms of centipedes attack at your command.

Mass Cure Serious Wounds C W½|W½ Y;* ! 1a C G

Cures 3d8 damage +1/level for many creatures.

Death Dragon N- N N 1r/l* 1r P G

You gain +4 natural armor, +4 deflection, and natural attacks.

Destruction (F) N F~ Y ! 1a C G

Kills subject and destroys remains.

Dictum Ev! N|W- Y ! 1a 40f G

Kills, paralyzes, slows, or deafens nonlawful subjects.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Energy Ebb N- F- Y 1r/l 1a C G

Give subject one negative level/round for 1 round/level.

Ethereal Jaunt T N N 1r/l* 1a P 30m

You become ethereal for 1 round/level.

Evil Glare N- W- Y 1r/l;x 1a 30f G

Paralyze creature with your glare.

Fey Ring (XP) C N N x 10m C G

Call a Fey creature that may or may not help you.

Fiendish Clarity D- N N 10m/l 1a P 1h

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Mass Flesh to Salt T F~ Y ! 1a M G

Turns several creatures into statues of salt.

Flesh to Stone T F- Y ! 1a M G

Turns subject creature into statue.

Fortunate Fate C N Y 10m/l# 1m T 1h

Target immediately receives a heal if killed by damage.

Heaven's Trumpet (F) Ev+ F- Y ! 1a 120f G

Blast of music paralyzes foes.

Holy Star A N N 3r* 1a 0f G

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Holy Transformation T+ N N 1r/l* 1a P G

You change into hound archon, gain abilities.

Holy Word Ev+ N|W- Y ! 1a 40f G

Kills, paralyzes, blinds, or deafens nongood subjects.

Greater Humanoid Essence T W- Y 1r/l 1a T G

Gives a construct the humanoid type.

Imprison Soul (M) (F) N- W- N ! 1a M G

Traps soul in a small object, and victim takes 1d4 Con damage per day.

Infernal Transformation T- N N 1r/l* 1a P G

You change into bone devil, gain abilities.

Mass Inflict Serious Wounds N Y ! 1a C G

Deals 3d8 damage +1/level (max +35) to many creatures.

Mass Invisibility I W- Y 1m/l* 1a L 30m

As invisibility, but affects all in range.

Leech Undeath N Y !;x 1a C G

Harm undead to gain temporary hit points.

Mark of the Unfaithful (F) Ev N Y P 1r U 12h

Mark someone as an enemy of your faith.

Master Earth T N N ! 1a P 4h

Travel through the earth to any location.

Minor Servitor (XP) T N Y P* 1d T G

Animated object does your bidding.

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Nar Fiendbond (XP) T W- Y ! 1h T G

Subject gains half-fiend template.

Necrotic Tumor (F) N- F~ N 1d/l|P 1a M 24h

Permanently control encysted subject.

Owl's Insight T F- Y 1h 1a T 1h

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Planar Bubble A W- N;* 10m/l 1a T 1h

Create bubble around target creature that emulates target's native planar environment.

Greater Plane Shift C W- Y ! 1a T G

Plane shift accurately to your desired destination.

Poison Vines C F- Y 10m/l 1a M 1h

Vines that entangle and are poisonous.

Programmed Image (M) I Wd N P#, then 1r/l 1a L 12h

As major image, plus triggered by event.

Greater Psychic Turmoil A W~ Y 1r/l 1a C G

As psychic turmoil, but you gain power points as temporary hit points.

Radiant Assault (F) Ev W~ Y ! 1a L G

Light burst deals nonlethal damage and dazes creatures.

Rain of Roses Ev+ F~ Y 1r/l* 1a L G

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Raise Ice Forest C N N P 1r L G

Conjures trees of ice.

Ravage N- F- Y ! 1a M G

A pillar of black, unholy power deals 1d6 vile damage/2 levels (max 10d6).

Refuge (M) C N N P# 1a T G

Alters item to transport its possessor to you.

Regenerate C F- Y ! 3r T G

Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).

Renewal Pact (XP) C W- Y P# 10m T G

Creature is automatically healed if adverse condition affects it.

Repel Metal or Stone A N N 1r/l* 1a 60f G

Pushes away metal and stone.

Repulsion (F) A W- Y 1r/l* 1a 10f/l G

Creatures can't approach you.

Greater Restoration (XP) C W- Y ! 10m T G

As restoration, plus restores all levels and ability scores.

Resurrection (M) C N Y ! 10m T G

Fully restore dead subject.

Return to Nature T F~ Y ! 1a C G

Reduces Intelligence and magical abilities of target.

Righteous Glare N+ N N 1r/l 1a P G

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Smite Ev+ W~ Y ! 1a M G

Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.

Righteous Wrath of the Faithful En N Y 1r/l 1a 30f G

Your allies get bonuses, especially if they worship your deity.

Scry Location D N N 1m/l 1h txt G

Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Shadow Trap C Y 1h/l* 10m T G

Bind a greater shadow to an object as its guardian.

Shield of the Archons A+ N N 1r/l 1a P G

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Shifting Paths I Wd Y 1d 10m M G

Illusion hides path, creates false new path.

Slime Wave C R- N 1r/l 1a C G

Creates 15-ft. spread of green slime.

Mass Spell Resistance A W- Y 1r/l;x 1a C G

As spell resistance, but multiple targets.

Spell Turning A N N 10m/l# 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Statue T W- Y 1h/l* 1r T 6h

Subject can become a statue at will.

Storm Tower A N Y 1r/l* 1r L G

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Submersion Treatment Ev R- Y 1r/l 1a M G

A column of water paralyzes and potentially drowns one target.

Summon Aspect Of Bahamut C N N C (<=of 1r/l)+1r 1r C G

Summons an aspect of Bahamut.

Summon Desert Ally VII C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Monster VII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally VII C N N 1r/l* 1r C G

Calls creature to fight.

Sunbeam Ev R-&R½ Y 1r/l# 1a 60f G

Beam blinds and deals 4d6 damage.

Swamp Lung C F- N ! 1a M G

Water in lungs makes subject helpless for 1d6 rounds and causes filth fever (DMG 292).

Symbol of Stunning (M) En W- Y x 10m 0f G

Triggered rune stuns nearby creatures.

Symbol of Weakness (M) N F- Y x 10m 0f G

Triggered rune weakens nearby creatures.

Symphonic Nightmare (F) En W- Y 1d/l* 1a T G

Haunting music disrupts target's sleep for 1 day/level.

Teleport Object C W- Y ! 1a P&T 4h

As teleport, but affects a touched object.

Monthly Temporary Soul Binding (M) C W- N 2d/l# 2m T G

As Temporary Soul Binding, except 2 days/level.

Tomb of Light (M) T+ F~ Y C 1r T G

Entraps and harms evil extraplanar creatures.

Transmute Metal to Wood T N Y;* ! 1a L 6h

Metal within 40 ft. becomes wood.

Undead Mask N- W- Y 10m/l 1a T 1h

Subject's type changes to undead.

Undeath after Death (M) N- N N P# 10m T G

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Waterspout C R- N 1r/l 1r L G

Creates waterspout that moves, damages creatures, sucks creatures upward.

Whiteout C N N 1h/l 1a L 6h

Snow and wind obscure sight; creatures affected may become lost.

Withering Palm N F- Y ! 1a T G

Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Word of Balance Ev N|W- Y ! 1a 30f G

Kills, paralyzes, weakens, or nauseates nonneutral creatures.

Word of Chaos Ev? N|W- Y ! 1a 40f G

Kills, confuses, stuns, or deafens nonchaotic subjects.

Wretched Blight Ev- F~ Y ! 1a M G

Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.